Topics
How to play
Abilities
Next to the build menu are three abilities. They cost gold and can change the course of a round:
- Hire army adds extra points to your next wave. Everyone gets the same points, so it helps a small realm the most
- Wildfire fires a bomb from your fortress at enemy land anywhere on the globe. It splits in the air into ten fires on the enemy's land: one where you aim, nine spread far apart over his land. Every fire shows its way and a red ring where it will land. Woodland burns fast, meadow and desert slower, and the fire can spread to your own land too. Fire on your land? It spreads freely for the first 10 seconds; then click it to put it out with your points
- Uprising (key U) stirs up the people of an enemy player. Click where the Rebels should camp, outside his fortress: the Rebels rise up there, a band of wild mercenaries with their own camp. They start small, spread in patches over up to a quarter of his land and storm his fortress. He gets a warning three seconds before. Each uprising costs twice as much as the last
The realm with the most land pays double for all three. The buttons always show your price.

Hire army
For 100 gold, 300 points wait beside your store and leave with your next wave, on top of your free points. While they wait they are no defence, do not decay and are not lost with land. Only one army waits at a time. Each purchase makes the next one 50% dearer. Players of the realm with the most land pay 2x; the button shows your price.

Wildfire
For 300 gold, your fortress fires a bomb at land of an enemy anywhere on the globe. The bomb flies 4 s and splits into 10 fires: one on the spot, 9 spread far apart over that player's land. Each fire burns up to 90 s and 1500 pieces, fast at first, then slower; the spot and 4 pieces around it burn at once. Everything burns: woodland 1 piece in 0.4 s, wheat fields and dry plain 0.7 s, meadow and desert 1.1 s. Click on your burning land to put it out: 1 point puts out 4 pieces. Mountains, water, roads, the shelter of a fortress and the land around a mercenary camp do not burn. Burnt land belongs to nobody, and what was built on it is destroyed. The fire knows no sides: it burns your land too. Each purchase makes the next one 50% dearer. Players of the realm with the most land pay 2x; the button shows your price.

Uprising
For 800 gold, the Rebels rise up where you click on the land of an enemy player. They start small and spread in patches over up to 25 % of his land, never into the shelter of his fortress. The rebels are wild mercenaries with a camp of their own. They storm his fortress, then any neighbour, you too. Take their camp and the spread stops; whoever takes it gets all their land. The target is warned 3 s before. Only a player with at least 2000 pieces can rise up, and at most once in 60 s. Every uprising doubles the price of your next one. Players of the realm with the most land pay 2x; the button shows your price.